- White Dwarf - Issue 110 -pdf-games Workshop - White Dwarf - Issue 110 -pdf- | Games Workshop
The magazine featured a Space Marine Painting Guide and showcased the work of legendary artists like Wayne England , whose "Illuminations" feature appeared in this issue.
By 1989, Warhammer 40,000: Rogue Trader (the first edition of 40k) was establishing its dark, satirical sci-fi universe. Issue 110 heavily reflects this era, balancing the gritty, punk-inspired roots of early sci-fi with the structured tabletop mechanics that would define the franchise for decades to come. Key Content and Highlights Warhammer 40,000: Realm of Chaos and Eldar Lore
One of the most iconic sections is the introduction of Eldar Phantom-class Titans , including the Shade and Spectre variants. It also provided rules for Eldar vehicles and walkers like the Spirit Warrior and War Walker. The magazine featured a Space Marine Painting Guide
A detailed look at the genetically engineered abhuman shock troops, providing early lore that shaped their role in the Imperium of Man.
Games Workshop briefly switched to a weekly format in the mid-2010s. Main Focus: This issue was primarily dedicated to the release of Genestealer Cults Warhammer 40,000 Deathwatch: Overkill boxed game. Key Content and Highlights Warhammer 40,000: Realm of
: Issue 110 featured a "tiny addition" to Warhammer that was "a gem" – rules and background for new Dwarf war machines: Dwarf Fire Throwers and Dwarf Crossbows . Interestingly, while the magazine featured a full ruleset for the Fire Thrower, the actual miniature itself was barely mentioned, appearing only in a black-and-white photo on a mail-order page. This quirk makes the issue a fascinating piece of the hobby's arcana, documenting a concept that was perhaps ahead of its miniature production.
If you’re searching for "Games Workshop - White Dwarf - Issue 110 -PDF-" : Games Workshop briefly switched to a weekly format
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Published in February 1989, White Dwarf Issue 110 is a foundational "Oldhammer" resource featuring early rules for Space Marine infantry, Eldar titans, and Dwarf firethrower teams. The issue also includes classic 'Eavy Metal painting showcases and early 40k lore, highlighting a transitional era for Games Workshop, according to details from Lexicanum and community archives. For a detailed summary of contents, see the entry at Lexicanum . A look at my oldest White Dwarf - 110 from February 1989!
However, a digital scan of Issue 110 reveals more than just rule changes; it captures a specific aesthetic sensibility. The art direction, heavily influenced by the "Old School Renaissance" aesthetic, features cover art by the legendary David Sutherland. It depicts a High Elf Prince mounted on a Griffin, locked in aerial combat with an Orc Wyvern rider. This image is quintessential late-80s Games Workshop: vibrant, dynamic, and slightly cartoonish, yet grounded in a gritty metallic realism. Flipping through the PDF, one is struck by the prevalence of 'Eavy Metal miniatures painted by the 'Eavy Metal team under the tutelage of Mike McVey. The paint jobs—characterized by heavy contrast, glossy varnish, and bright primary colors—serve as a time capsule. They remind us that the hobby was still largely about painting individual characters to a high standard, rather than the speed-painting techniques used for modern horde armies.
For fans digging into a digital archive or an original print copy, White Dwarf Issue 110 is packed with game-changing content across multiple classic systems: A look at my oldest White Dwarf - 110 from February 1989!