: Artists can now "pin" specific versions of assets, ensuring scene stability even if newer versions are available in the library. Animation & Pipeline
Rendering realistic clouds, smoke, and fire can be incredibly taxing on render times.
A of this version's performance against older versions. Specific tutorials on the new Redshift "EZ" settings. maxon cinema 4d studio 20242 redshift 3524 new
(e.g., a moving cloth or character). New Time Scale settings allow for UpRes simulations. Rigid Body Simulation
Additionally, is now integrated directly into the OIDN (Intel Open Image Denoise) filter, meaning you can render fire/smoke with half the samples and still achieve clean output. : Artists can now "pin" specific versions of
: A new tool specifically for cleaning up dense motion-capture data by reducing keyframes while maintaining curve shapes. New Geometry Nodes Resample Spline nodes for more flexible procedural modeling. Redshift 3.5.24 Key Updates
: Addressed critical issues including crashes during IPR (Interactive Preview Rendering), bugs in multi-shader connections , and improved performance for in the viewport. Houdini & Hydra Integration Specific tutorials on the new Redshift "EZ" settings
: Artists can define exact threshold values to put idle objects to sleep, saving crucial CPU/GPU calculation cycles. 🔥 Advanced Pyro Workflows
: Introduced native support for hardware-accelerated ray tracing on Apple M3 processors (found in recent MacBook Pros and iMacs). Shader and Rendering Improvements Ramp Shader
Note: The hybrid texture spill to CPU memory contributed most to the IPR startup improvement, as textures no longer need to pre-load into VRAM.
: Redshift's AI-driven denoising capabilities significantly reduce the time required to achieve high-quality renders by intelligently reducing noise without compromising detail.