In order to help you get the best results out of Candy, our dedicated product training will get you up to speed quickly and effectively. Our courses are designed with you in mind with one and two day options depending on your requirements. We offer essential core courses, as well as introductory and advanced options. As we are continuously looking to improve our products, regular training is recommended to allow you to make the most of Candy’s powerful and innovative new features.
Select one of the categories below to access our training catalogue. Zuma Deluxe Level Editor
Because PopCap is no longer active and the game is older, official links are dead. Your best bet is searching communities like:
Frequently used for "hardcore" modding, such as changing in-game text or bypassing the hardcoded 13-stage limit. The Modding Community alula/zuma-editor - GitHub
Use the editor's pen tool to start clicking points from the spawn point to the skull endpoint. This creates the track.
Draw your map design. Remember to plan where the will sit and where the Danger Skull (endpoint) will be placed.
Ready to get your hands dirty? Here is a simple, step-by-step guide to creating your first, gentle mod: a slower ball speed.
: This project serves as both a high-quality level pack and a template for what is possible, featuring entirely new custom paths and difficulty scaling. Core Modding Concepts
This file contains the exact coordinate path that the spheres follow from the spawn point to the skull's mouth.
A freeware tool used to modify the Zuma.exe file directly to change in-game text, such as temple or level names. The Level Creation Process
The "map" is essentially a 2D image. The balls follow an invisible line on top of this image.
The 2003 tile-matching puzzle classic Zuma Deluxe remains a benchmark for casual gaming. While matching colored spheres via a stone frog idol provides hours of entertainment, the true longevity of the game lies in its vibrant modding community.
Never place the frog in a location where it cannot shoot at a passing chain of 3 matching colors. If you position the frog on the extreme edge of the map, the player cannot react to the center. The optimal frog position is within the convex hull of the track’s geometry.