A huge thanks to everyone who submitted logs, screenshots, and detailed bug reports. Your feedback made this fix release possible.
A specific issue reported with newer RTGI updates is the appearance of "white silhouettes" or "red trailing lights" artifacts. Community testing has shown that while lowering the RTGI quality setting mitigates the issue, the white silhouette occurs regardless of whether RTGI is on or off, suggesting a base engine conflict with depth pre-pass buffers. (removing all DLLs before re-adding them) is often required to reset the shader cache.
: If the lighting effect bleeds through the game's HUD, ensure you are using a UI mask or lower the "Bounce Lighting Intensity" below 2.0.
If your world geometry appears upside down in the diagnostic view, toggle the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN variable between 0 and 1 within that same menu. Adjusting Advanced Add-on Settings rtgi 01702 release fix
Force RTGI to recompute the target environment state:
Give you for a popular game (like Elden Ring or Witcher 3 ) to run the shader without crashing.
: This was a "hotfix" release following version 0.17.0.1. It aimed to resolve issues where the shader would fail to compile on certain hardware or crash ReShade upon loading. Depth Buffer Importance A huge thanks to everyone who submitted logs,
Ensure the previous working release is available. Run: rtgi-cli --list-releases If the previous release is intact, consider rolling back first.
Locate qquint_rtgi.fx and open it using a text editor like Notepad++.
Go back to the tab and edit the global preprocessor definitions. Community testing has shown that while lowering the
The most common cause of error 01702 is an outdated ReShade installation. Pascal Gilcher constantly updates RTGI to utilize new features and optimizations found in newer ReShade releases.
The update targets long-standing screen-space global illumination glitches across DirectX 11 and DirectX 12 titles. Implementing this fix stabilizes lighting bounces, mitigates temporal flickering, and ensures seamless compatibility with the latest ReShade frameworks. Key Issues Resolved in 1.17.0.2