Gumroad - Danny Mac: How To Retopologize The Rest Of The Body Tier 2
: Although shown using specific software like ZBrush or Maya, the edge-flow principles translate seamlessly to any modern 3D application, including Blender, TopoGun, or 3DCoat.
: Print out or open the 4 included A4 reference layouts. They illustrate precisely where edge flow shifts directions on the neck, hips, and groin.
Based on the available material, Tier 1 is the "Head like a Boss" course, which focuses strictly on retopologizing the head. Tier 2 is the advanced course for "the Rest of the Body," taking you through the hands, feet, torso, and limbs. : Although shown using specific software like ZBrush
If you are working on a specific model right now,) or , and I can provide targeted edge flow tips! Share public link
Beyond drawing polygons, the course details crucial production techniques for asset finalization: How to Retopologize the Rest of the Body - Danny Mac 3D Based on the available material, Tier 1 is
: Keep Danny Mac’s sectional turntables open on a second monitor. When working on tricky areas like the clavicle or shoulder joint, scrub through the turnaround frames to verify your edge flow matches the reference. How to RETOPOLOGIZE the BODY - Part 2
Danny Mac's "How to Retopologize the Rest of the Body - Tier 2" is a comprehensive guide tailored for 3D artists looking to master clean, animation-ready mesh creation, focusing on complex areas like hands and feet. This advanced package includes specialized tutorials, exclusive base meshes for professional-level topology, and detailed reference materials. Purchase the course on How to Retopologize the Rest of the Body - Danny Mac 3D Share public link Beyond drawing polygons, the course
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Danny Mac's core approach relies on foundational math. He starts major anatomical cylinders—including the shoulders, elbows, wrists, and thighs—using perfectly even .
Tier 2 is the complete version of the course, offering everything in Tier 1 plus exclusive advanced assets: :
This phase prioritizes form, muscle definition, and proportional volume retention. It provides a clean, even grid distribution across major anatomical landmarks so that subdivision surfaces behave predictably during multi-resolution sculpting steps. Pass 2: Rigging and Deformation Topology (Tier 2 Exclusive)