Reshade — Rtgi 0361

This isn't just a filter; it is a fundamental rewriting of how your GPU interprets light. Let’s take a deep dive into why this specific version of the shader has become the gold standard for visual enhancement.

Select the appropriate rendering API (DirectX 11, DirectX 12, or Vulkan).

Before tweaking RTGI, make some adjustments in your game's graphics menu. To prevent conflicts with the shader's depth buffer, turn off any in-game anti-aliasing (MSAA) and motion blur. These can interfere with how RTGI reads depth information, causing flickering or artifacts.

However, because it is screen-space, the illusion breaks at the edges of the monitor. Light that exists off-screen cannot bounce onto what you see. This leads to a fascinating gameplay quirk: players learn to "paint" with their camera. By looking at a bright wall, you charge the shader with bounced light; by snapping back to the dark hallway, that light spills inward. It is an emergent, mechanical dance between the player and the algorithm. reshade rtgi 0361

Run the installer and select your game's executable ( .exe ) file.

This is the most frequent problem. Solution: In the ReShade overlay, open the Depth Buffer Detection tool (under 'Add-ons'). Try different "Copy Depth Buffer Before Clear" options or "Disable GPU Acceleration" . You may also need to turn off MSAA in your game's settings.

to "trace" rays across the current screen, calculating how light should bounce off surfaces and cast soft shadows. Dynamic Lighting This isn't just a filter; it is a

While it is "hardware independent" (works on non-RTX cards), it requires a modern GPU to maintain playable framerates. Comparison: RTGI vs. Standard Lighting Standard SSAO ReShade RTGI Native Ray Tracing Light Bounces None (Shading only) Single/Multiple Bounces Infinite Bounces Color Bleeding Yes (Color transfer) Data Source Screen Depth Screen Depth + Color Full 3D Mesh Hardware Req. Moderate/High DXR-compatible GPU Summary of Best Practices

Check the box for your game's current resolution/depth format.

Despite newer versions (0370, 0380) existing, remains the most popular RTGI build for modding older games. Consider these use cases: Before tweaking RTGI, make some adjustments in your

With the release of version , this groundbreaking post-processing tool has reached a new level of stability, performance optimization, and visual accuracy. Here is a comprehensive deep dive into what ReShade RTGI 0.36.1 brings to the table, how it works, and how you can configure it for the ultimate gaming experience. What is ReShade RTGI 0.36.1?

Version 0.36.1 is a highly optimized iteration of the "eternal alpha" of this shader, offering a balance between visual quality, performance, and stability before the later, more heavily stylized iMMERSE library iterations. It provides:

This happens because screen-space shaders cannot "see" objects hidden behind other objects. Adjust the Z-Thickness slider in the RTGI settings to tell the shader how thick virtual walls should be.

┌────────────────────────────────────────────────────────┐ │ ReShade RTGI 0.36.1 Pipeline │ ├────────────────────────────────────────────────────────┤ │ 1. Extract Depth Buffer & Generate Normal Maps │ │ 2. Trace Software Rays Across Screen Space │ │ 3. Execute Image-Based Lighting (IBL) & Multi-Bounces │ │ 4. Apply Temporal Anti-Aliasing (TAA) Filter │ │ 5. Output Realistic Color Bleeding & Ambient Shadows │ └────────────────────────────────────────────────────────┘ 1. Diffuse Global Illumination

Compared to earlier versions, 0.36.1 offers improved stability, meaning you'll see less of the "flickering" or noise that can sometimes plague post-processing shaders.