Multiversus Frame Data Jun 2026
: The cooldown period. During recovery, the attack animation is winding down, and the player is completely vulnerable and unable to block, jump, or input another attack. High recovery frames leave a character heavily exposed to being "whiff-punished". Frame Advantage: Plus vs. Minus on Hit and Block
Extremely low startup frames and fast recovery.
Turn on hitboxes in training mode to visually inspect the exact duration of your active frames. Multiversus Frame Data
The "cool-down" frames where you are vulnerable and cannot act while your character returns to their neutral stance. How to Use Frame Data to Win
Batman is known for his combo flexibility, with his Down Attack, Side Attack, and Air Side Attack all featuring multiple hits. Frame data considerations include: : The cooldown period
In the current state of MultiVersus (2024–2025), frame data has become the most contentious point of discussion following the game's full release and subsequent updates. Developers shifted from the fast, "floaty" movement of the 2022 beta to a slower, more deliberate combat system designed for better readability in 2v2 play. Key Frame Data & Mechanics Review
Like most modern fighting games, MultiVersus runs at a standard . This means that one second of real-time gameplay is divided into 60 individual static images, or "frames." Frame Advantage: Plus vs
Frame data is the statistical measurement of how long every action in the game takes. Every jab, kick, dodge, and aerial move has a specific set of numbers attached to it.
Mastering frame data bridges the gap between playing on instinct and playing with mathematical precision. By learning when it is "your turn" to attack and when you must respect your opponent's frame advantage, you will rapidly climb the MultiVersus ranked ladders.