Under The Witch -v2025-01-10- -numericgazer- [verified] -
using Unreal Engine 4. This specific version marks a significant update in the game's ongoing development, following its rebranding from Under the Witch: Beginnings Hero’s Journey on platforms like Core Gameplay Features Protagonist's Goal
: The update introduces more fluid character movement and interaction physics, aiming for realistic reactions to the virtual environment.
If you would like to dive deeper into this specific version, I can provide a breakdown of the needed to run NumericGazer's Unreal Engine 4 builds smoothly, or explain the gameplay differences between Kuro's and Deborah's sandbox rooms . Which would you prefer? Share public link Under the Witch -v2025-01-10- -NumericGazer-
: Regular development blogs, alpha builds, and community Discord access are managed through the NumericGazer pixivFANBOX and Patreon Page.
: Streamlining the combat menus to clearly display corruption statuses, temptation multipliers, and willpower thresholds. using Unreal Engine 4
: Available across mainstream third-party stores like GOG and the Zoom Platform, focusing on the foundational lore of the warrior and the initial witch encounters.
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How to between the Steam version and standalone builds.
The sequel abandons a standard linear release structure in favor of standalone character modularity, isolating specific witch encounters into highly polished vertical slices or "Rooms":
The build tagged marks a notable milestone in the game's ongoing development history. It bridges the gap between the original completed content and the ambitious new systems introduced for the next major iteration, Under the Witch: Gothic . Game Overview and Premise
Players control a warrior protagonist tasked with fighting off powerful, human-bullying witches. The primary combat goal is maintaining physical health and "soul purity" while resisting a flurry of status-inflicting magical and physical attacks.