Eternity Audio Tool Pes 2021 ((link))
For decades, Pro Evolution Soccer (now eFootball) has built its reputation on realistic gameplay, intricate ball physics, and an unmatched sense of control on the pitch. However, even the most dedicated PES 2021 players will admit that the out-of-the-box audio experience—from commentary loops to stadium chants—can grow stale after hundreds of matches. The repetitive nature of default soundbanks, the limited variety of crowd reactions, and the generic menu music often break the immersive spell that the gameplay itself works so hard to create.
Look inside the Data folder for audio files. Commentary is usually located in files like dt41_all.cpk or language-specific files like dt43_eng.cpk .
Stadium chants cannot simply play once and stop; they need to loop smoothly throughout a match.
Navigate to your PES 2021 directory (usually Steam\steamapps\common\eFootball PES 2021 ).
Your custom audio clips must be saved in the .wav format. For the best in-game results, ensure your files are formatted to with a sample rate of 44100 Hz or 48000 Hz using a free audio editor like Audacity. Step 2: Open the Targeted Audio Bank Launch the Eternity Audio Tool. Click on File > Open . eternity audio tool pes 2021
Most users will not build chants from scratch. Instead, download a pre-made sound pack (see section below). Look for a .eat project file or a folder structure containing chant_*.wav files.
, the community-driven has emerged as a transformative piece of software, allowing fans to break past the game's original limitations and create a truly bespoke sonic experience . 1. Breaking the "Vanilla" Soundscape
You might be wondering: Can’t I just replace audio files manually? The short answer is no—not without the Eternity Audio Tool. PES 2021 uses a complex layering system where sound effects are often interleaved, compressed, and encrypted. Simply dropping an MP3 into the game folder will accomplish nothing. Here’s what the tool enables that vanilla PES cannot:
Default crowd sounds in PES 2021 are generic—the same “ooooh” and “ahhhh” echoes in the Santiago Bernabéu as in a virtual empty stadium. With Eternity, you can import real recorded chants from Liverpool’s Kop, Borussia Dortmund’s Yellow Wall, or Boca Juniors’ La Bombonera. The tool preserves the stereo imaging and dynamic range, making your home matches feel genuinely hostile or euphoric. For decades, Pro Evolution Soccer (now eFootball) has
Download and install the latest version of .
The final step is to get your custom audio back into the game. Click File > Save to update the BGM_P2P.acb (and the corresponding .awb file). Next, use crifilesystem to the modified .acb/.awb files back into a CPK file. Place this newly created CPK file into your PES 2021 "download" folder. After that, you must add this CPK to your game's DpFileList.bin using a generator tool so the game recognizes your new music. For advanced setups with Sider, you can also place the files directly into a livecpk folder and add a line to your sider.ini file.
I can provide exact file paths and advanced looping tips based on your project.
: Allows you to play modified tracks within the tool to ensure the volume and loop points are correct before final injection. Look inside the Data folder for audio files
The tool will automatically convert the file to the required internal format and overwrite the original slot. Step 5: Save and Test
Conclusion An "Eternity Audio Tool" for PES 2021 represents a powerful community utility that, when responsibly designed, can significantly enhance the game’s audio customization ecosystem. Its core capabilities should focus on robust archive handling, accurate codec conversion, intuitive mapping and packaging, careful validation to prevent crashes, and features that help creators maintain legal and ethical standards. Future directions include runtime injection, AI assistance, and broader compatibility through a plugin model.
This usually occurs if the modified .acb or .awb file has an incorrect file size header, or if the injected audio used an unsupported sample rate.