Stronghold Crusader Unit Stats New!
The Archer is among the most fragile combat units in Stronghold Crusader, but also one of the most cost-effective for early defense. Archers excel at:
Stealth operations, scaling walls without ladders, gatehouse capture. Horse Archer Cost: 80 Gold Health: Medium (Approx. 250) Damage: Low (Approx. 10 ranged) Speed: Extremely Fast (Approx. 6)
This guide breaks down the essential stats for all military units to help you dominate the battlefield. 1. Core European Military Units (The Arsenal)
Extremely cheap, fast, and armed with torches. Used to burn down buildings, especially enemy farms. stronghold crusader unit stats
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To contextualize the data below, understanding how Stronghold Crusader treats combat data is critical: The Archer is among the most fragile combat
Non-combat unit. Vital for constructing siege engines (Catapults, Mantlets, Siege Towers) and pouring boiling oil. Ladderman (16 HP): Used for scaling walls instantly.
Arabian Swordsmen are the strongest mercenary melee unit. Armed with scimitars and wearing durable armor, they shred unarmored units and can contend with European heavy melee units.
Shorter range than an archer but deals rapid chip damage. Excellent for clearing enemy pitch diggers and unarmored targets. 250) Damage: Low (Approx
| Unit | Cost | Health/Armor | Speed | Attack Power | Key Ability | | :--- | :--- | :--- | :--- | :--- | :--- | | | 75 Gold | Medium / Leather | Medium | Medium | Fast firing rate | | Slave | 5 Gold | Very Low / None | High | None (Fire) | Sets buildings on fire, digs moats | | Slinger | 15 Gold | Medium / None | High | Low | Ranged rocks, cheap support | | Assassin | 60 Gold | Medium / None | Fast | Medium | Stealth, climbs walls | | Horse Archer | 80 Gold | High / Leather | Very Fast | Medium | Fires while moving, kiting | | Arabian Swordsman | 80 Gold | High / None | Slow | High | Strong melee fighter | | Fire Thrower | 100 Gold | Medium / None | Slow | Very High (Fire) | Throws deadly fire projectiles |
Swordsmen excel at:
The primary units in are divided between European (Barracks) and Arabian (Mercenary Post) troops, each with distinct stats for health, damage, and movement speed. European Units (Barracks)
| Unit | Cost | Role | Key Ability | | :--- | :--- | :--- | :--- | | | 60 Gold | Light Infantry | Throws javelins, good against archers | | Sapper | 50 Gold | Wall Breaker | Quickly destroys wall segments | | Camel Lancer | 100 Gold | Cavalry | Strong against mounted units | | Heavy Camel | 120 Gold | Heavy Cavalry | Tanky cavalry with good charge damage | | Demolisher | 80 Gold | Siege | Carries explosives for destroying structures | | Eunuch | 90 Gold | Support | Boosts morale of nearby units | | Healer | 70 Gold | Support | Heals units at a slow rate | | Ambusher | 130 Gold | Stealth | Can hide and ambush enemies |
Massive, immobile unit. Long range, ideal for taking down the highest towers.
