Lossless Scaling V2.10.1 Jun 2026

Lock the scaling utility to specific displays seamlessly. What’s New and Fixed in Version 2.10.1?

The proprietary Lossless Scaling Frame Generation (LSFG) algorithm has been tuned to reduce visual artifacts, particularly around fast-moving on-screen elements like user interfaces, crosshairs, and text overlays. 2. Enhanced Frame Pacing

Enable Low Latency Mode (Ultra) in your GPU control panel (e.g., Nvidia Control Panel ). Lossless Scaling v2.10.1

Based on extensive community testing and developer insights, the following settings are recommended for optimal performance in v2.10.1:

button and return to your game window within 5 seconds, or use the hotkey Ctrl+Alt+S while in-game. Lock the scaling utility to specific displays seamlessly

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A significant addition is the option. Frame generation can sometimes introduce input lag. This new setting acts as a balance between latency and performance. Here’s a structured content package about , suitable

Enhanced compatibility with variable refresh rate (VRR) monitors, G-Sync, and FreeSync setups to prevent screen tearing when frame generation is active. Supported Scaling Algorithms

The centerpiece of the 2.10.1 release is the upgrade to . This new version of the frame generation engine focuses on a key area of improvement: User Interface (UI) detection. Previous versions could sometimes be overzealous, leading to distortions or "ghosting" artifacts on static UI elements like health bars, crosshairs, or minimaps. LSFG 2.2 refines this detection logic, reducing over-detection and effectively eliminating many of these artifacts. This results in a cleaner, smoother, and more visually pleasing image, especially in fast-paced scenes where UI clarity is critical.

Works on Nvidia, AMD, and Intel GPUs, including integrated graphics and handheld consoles like the Steam Deck, ASUS ROG Ally, and Lenovo Legion Go.

To run Lossless Scaling v2.10.1 effectively, the following system requirements are recommended: