You can find more technical details and the official manual on the PSOFT Product Page . PSOFT Pencil+ 4 for 3ds Max
PSoft Pencil was not a render engine or a modeling modifier; it was an . Versions 1–3 laid the groundwork, but Pencil 4 represented a maturation. It was released during a transitional period in arch-viz, when GPU rendering (via Octane, Redshift, and later Fstorm) was democratizing real-time feedback. However, the input methods remained stuck in the 1990s: spline drawing with a mouse or tedious Bezier handles.
: Artists can preview Pencil+ 4 materials and highlights in real-time within the 3ds Max viewport, significantly speeding up the look-development process. psoft pencil 4 for 3ds max 2015 to 2018 win top
Ideal for stylized anime eyes showing through a character's hair, or internal machinery showing through a translucent shell. 3. Light Intensity Control & Gradation Customization
Additionally, the unique modifiers allow for exaggerated perspectives, replicating the look of hand-drawn distortion that is very hard to achieve with standard 3ds Max tools alone. You can find more technical details and the
: This unique feature allows materials hidden behind other objects to "penetrate" through them and render as if they were in the foreground. Light Intensity Control
While there are many toon shaders available, PSOFT Pencil+ 4 is considered the top choice for 3ds Max because it offers: It was released during a transitional period in
Pencil+ 4 utilizes the to show materials accurately in real-time.
: Fully supported by the core Pencil+ 4 release.
Modify line width and transparency based on distance from the camera to achieve stylized perspective effects.
Artists can manually paint or lock highlight zones to ensure shadows behave exactly like hand-drawn frames, regardless of camera movement. 3. Distinctive Stroke Modification