Maximizes every pet and "Cry of Life" to overwhelm the screen with allies. This is great for F7 (Defense) missions where holding a spot is more important than mobility. 4. Stat Priorities To make this build effective, focus your gear and Monster Cards on these stats: INT (Intelligence): Directly boosts your Magic Attack and Max MP. HLT (Health):
You receive a skill reset scroll every 20 levels upon job changes, so feel free to experiment before reaching your final job.
Core DPS skills that launch enemies; these receive damage bonuses as you progress. Healing Wave (Level 1-5):
The Summoner plays as a mid-range caster. Unlike the Druid (who focuses on healing and support), the Summoner focuses on raw magical damage and summoning entities to fight alongside them.
: Your primary goal in PvP is to control your opponent. Open with Spell Trap to stun, then drain their mana with Mana Burn. Use Rolling Stone to keep them CC'd. Remember that PvP is often more about gear than pure skill, as players with high-end enchanted weapons and elements can potentially one-shot you.
A critical passive for boosting your stats. It is recommended to take 1 or 2 points early and max it (3/3) by the endgame.
Excellent for mobbing and critical for F7 mission maps as it shortens casting time. Spell Prison: Another core skill for F7 maps.
: These are the most vital offensive stats for late-game scaling.
The slowing effect disrupts enemy combo chains.
As a Summoner, your are your most precious resource. You cannot max every skill. You must choose between: