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Forza Horizon 4hoodlum [top]

The Hoodlum expansion integrated new gameplay mechanics, including more complex and challenging racing events. These events required strategic planning and driving skills, adding depth to the gameplay.

: The HOODLUM version is a full ISO release that typically includes the base game and potentially some available DLCs released up to that point.

Getting the Hoodlum package in Forza Horizon 4 is relatively straightforward. Here are the steps to follow:

This article explores the historical context of the release, the technical architecture that made it possible, the persistent bugs associated with it, and how the game's official lifecycle impacts players today. 1. The Context: Forza Horizon 4’s Jump to Steam

: A major topic among users is the ability to transfer HOODLUM crack saves to other versions, such as the "Online-Fix" edition, to enable multiplayer functionality. forza horizon 4hoodlum

The Hoodlum package has been a hit with the Forza Horizon 4 community, with many players taking to social media to show off their customized vehicles. Here are some examples of community reaction:

steamclient64.dll : The modified dynamic link library replacing Valve's native code to bypass license checks. Common Technical Bottlenecks & Fixes

To enable online features on a HOODLUM base, players typically apply a separate or Steamworks Fix . This allows for crossplay between Steam and Microsoft Store versions, though it carries a risk of account bans if used on a primary Xbox or Steam account.

: The release allowed users to easily manage and transfer save files by editing specific "User" IDs in the save directories. Getting the Hoodlum package in Forza Horizon 4

In the context of video games, "Hoodlum" is a well-known "scene group"—a team that specializes in bypassing the digital rights management (DRM) of PC games. The "Hoodlum" release of Forza Horizon 4 refers specifically to a cracked version of the game that was circulated online.

Designed completely for single-player, local campaign progression. 2. Technical Overview and Requirements

If you ever stumbled upon an NFO file (the text files release groups include with their warez) from HOODLUM for Forza Horizon 4 , you would see the hallmark "NFO art" and a blunt, confident description of how they defeated the protections. It was a display of digital craftsmanship, turning a restricted ecosystem into an open experience for users who refused to be locked into Microsoft's garden.

However, some critics noted that the expansion's content, while significant, might not have been extensive enough for some players, particularly those who had already explored much of the base game. Nonetheless, the Hoodlum expansion demonstrated Microsoft's commitment to supporting Forza Horizon 4 with meaningful and engaging content post-launch. The Context: Forza Horizon 4’s Jump to Steam

The crack itself is a small collection of files that are copied into the game's installation folder, overwriting the original executables. A common crack setup involves . The .ini file typically allows for some user customization, such as changing the in-game name associated with the cracked save file.

When Playground Games released its masterpiece on the Steam platform, it unshackled the title from the Microsoft Store, but also opened the doors to third-party scene groups. The resulting release became a prominent topic across PC gaming communities. However, because Forza Horizon 4 was officially delisted from all storefronts in December 2024 due to expiring car licenses, discussion surrounding offline bypasses like the HOODLUM crack has seen a significant resurgence among digital preservationists. The Evolution of Forza Horizon 4

As Forza Horizon 4 approaches its official delisting from digital storefronts, the legacy of the Hoodlum release transitions from a conversation about piracy into a complex discussion about video game preservation. Who was Hoodlum?

Move the modified files into the new target directory (e.g., C:\Users\Public\Documents\OnlineFix\... ).

[HOODLUM Base Game] ──> [Apply Online-Fix Files] ──> [Steam / Goldberg Emulator] ──> Custom Multiplayer Servers

Disable your Windows Defender or third-party antivirus software temporarily. Antivirus programs frequently misidentify cracked .dll files (like steam_api64.dll ) as malicious threats and quarantine them automatically. Step 2: Mount and Install

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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] MMH5.5 In-Game SkillWheel (started by thGryphn in May 2016)
[MOD] MMH5.5 In-Game SkillWheelforza horizon 4hoodlum This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
thGryphn
thGryphn
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Promising
Famous Hero
forza horizon 4hoodlum posted May 15, 2016 03:56 AM forza horizon 4hoodlum bonus applied by VokialBG on 23 Jun 2016.
Edited by thGryphn at 17:12, 07 Jun 2016.

[MOD] MMH5.5 In-Game SkillWheel

Done, finally!
Well, not exactly. I left out the info page for the time being, so that's pending, maybe, I'll listen to feedback about it.


Features of this side-kick mod:

1) An in-game skillwheel for MMH5.5, displaying skill descriptions and relations, including special cases, for all 24 classes.

2) Overhauled skill descriptions for better and concise wording with more detailed information.


Differently from previous incarnations, you access this MMH5.5 SkillWheel using its button on the resource bar. This design choice was made to improve overall experience for repeat usage during gameplay (speed and the fact that now it remembers the last state you left it).

This version (dubbed RC1) is a complete rebuild to resolve game breaking bugs. The skillwheel is now implemented only once but can be accessed from within the game by simply placing a button. In this version, it can be accessed from three locations:

1) Hero screen (including hero meeting)
2) Level-up screen
3) Kingdom Overview screen

You can test it with a peace of mind, as I'm pretty sure it won't break your savegame files anymore forza horizon 4hoodlum

Please report here if there are any bugs.

New hotfix update! (06/07/2016)

Download: MMH5.5 In-Game SkillWheel RC3


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etore
etore
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Adventuring Hero
forza horizon 4hoodlum posted May 15, 2016 05:09 AM

Hi thGryphn, thanks for the hard work.
I was following your concerns about performance on the main H5.5 thread. I'm using a 5 years old computer and the wheel open instantly .

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magnomagus
magnomagus
forza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlum
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Admirable
Legendary Hero
modding wizard
forza horizon 4hoodlum posted May 15, 2016 09:17 AM
Edited by magnomagus at 09:38, 15 May 2016.

My god, that is a brilliant piece of work! forza horizon 4hoodlumforza horizon 4hoodlum

I did notice the loading time, but it seems to happen when the map loads. It stucks at 33% for a while. i don't think it will be a deal breaker, maybe it can also get better if the wheel is fully integrated and the old stuff cleaned up.

A few things I noticed immediately:

Aura of swiftness no longer needs to explain the necro thing since it is already visible from the wheel.

NOTE: Ofc you don't need to waste time with text bugs if you are busy i can do those myself as well.

I think you made the elemental summoning desc unneccesary longer by adding For barbarians...instead of 1+mage guild level... (people will understand that automatically)

I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical

You should know, if you encounter a ballista requirement for imbue ballista, this is reported as a bug and should not be added as info.
Same applies to the searing fires skill which I see you already didn't add, good!
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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dredknight
dredknight
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Honorable
Legendary Hero
disrupting the moding industry
forza horizon 4hoodlum posted May 15, 2016 10:20 AM
Edited by dredknight at 10:20, 15 May 2016.

ohohoho this is sooo freaking great! forza horizon 4hoodlum

magnomagus said:
I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical


+1

A small bug I found. Check the Stronghold sign when clicking between Chieftain and any other class. The background colour changes.

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magnomagus
magnomagus
forza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlumforza horizon 4hoodlum
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Admirable
Legendary Hero
modding wizard
forza horizon 4hoodlum posted May 15, 2016 11:33 AM
Edited by magnomagus at 11:37, 15 May 2016.

@thGryphn: I noticed in your files every class has its own 3MB background.(texture), while the only difference is a change of color around the class selection button. This seems to me 60MB of extra resources for very little effect. Why not 2 backgrounds 1 for stronghold, 1 for the others.

Maybe it is just me, but there seems to be a ~1 sec lag when the hero goes up a level after installing this mod and I do have an SSD.

Of course if this does not help the delay then we should just keep it.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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EotT
EotT
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Tavern Dweller
forza horizon 4hoodlum posted May 15, 2016 11:41 AM
Edited by EotT at 11:41, 15 May 2016.

I can't get it working. How to install it? I just placed the downloaded file in the data folder, where the other .pak files are, but it doesn't seem to work.

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magnomagus
magnomagus
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Admirable
Legendary Hero
modding wizard
forza horizon 4hoodlum posted May 15, 2016 11:43 AM

@Eot: you did it right, the button is moved to the adventure screen resources bar!!!

____________
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EotT
EotT
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Tavern Dweller
forza horizon 4hoodlum posted May 15, 2016 11:45 AM
Edited by EotT at 11:48, 15 May 2016.

I know that, but I couldn't find it. Let's try again. Now I know I did the right thing, so it shoud be there. Thanks!

Edit: The button didn't appear when I loaded a saved game, but it did when I created a new game.

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Antalyan
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H7 Forever
forza horizon 4hoodlum posted May 15, 2016 01:08 PM

@Gryphn

Awesome work!

How is it with the other language versions? I remember I sent you the names of classes in Czech some time ago forza horizon 4hoodlum
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magnomagus
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Admirable
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modding wizard
forza horizon 4hoodlum posted May 15, 2016 01:21 PM

Let's not bother him with translations, everything is in text files, that's a job for other people!
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magnomagus
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forza horizon 4hoodlum posted May 15, 2016 02:12 PM
Edited by magnomagus at 14:31, 15 May 2016.

I think I see the issue with lag more clearly now:

Every time the hero levels up the whole thing (24 wheels) needs to be loaded in the level up screen. This causes up to 2 sec lag on my very fast PC with SSD, so surely can be worse on others. This is especially annoying when the hero makes a lot of levelups in row, like when using mentoring or sacrificing a relic or visiting a sphinx.
I don't know if this lag can cause sync issues in multiplayer.

I think if loosing that 60MB doesn't help it, a solution could be to load only 3 universal wheels in the levelup window.

EDIT: Reexamining Xazardous work, I noticed his wheels have all icons embedded in the background, while your system seems to load all skill icons as individual textures. So all his buttons are basically invisible but the highlights make it feel the same way. Possibly he ran into the same issue (lag caused by loading all these icons).

Is it maybe relatively simple to solve the issue the same way?:

1.ignore my previous idea and keep the backgrounds
2.make screenshots of what we have now (but with twilight added)
3.use those shots as the new backgrounds.
4.remove all texture references from the buttons, so they only use the highlights and sounds, not the icon textures?
____________
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etore
etore
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Adventuring Hero
forza horizon 4hoodlum posted May 15, 2016 09:10 PM

magnomagus said:
I did notice the loading time, but it seems to happen when the map loads.
Maybe it is just me, but there seems to be a ~1 sec lag when the hero goes up a level

Same here in both cases.
5~10 seconds when loading/creating a map (at about 40% on the loading bar).
2 seconds lag when level up. Old machine with SSD.

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Skeggy
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forza horizon 4hoodlum posted May 16, 2016 05:20 PM

Really nice, I like it. Alongside with all technicalities of game mechanics, I think few things of perception are in need of adressing. Like, in the case  of any connection between abilities and in the case od super-connectiones of super skills, there should be some images in the centre of the screen that shows proper order of connections for all kind of super abilities. Really Great Wheel.

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LarkinVB
LarkinVB
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Known Hero
forza horizon 4hoodlum posted May 16, 2016 09:21 PM

Wow, great mod. The game is getting better and better.

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Mario
Mario
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Known Hero
forza horizon 4hoodlum posted May 17, 2016 12:15 AM

It's really great mod!
Unfortunately in my case I stated, that since when I had started using it all my new saves  not work. When I try load saved game heroes V go to the desktop - the application stopped. Only first save from first day work correctly. I'm very sad because skill wheel looks amazing and it is very functional.
My computer is old: core 2 duo 8500 3,4 GHz, 4 GB RAM, Gigabyte Radeon HD 7780 1GB, HDD 1TB, system Windows 10 Pro 64 Bit, but heroes 5.5 working correctly with resolution 1920*1200 and very high details and xuxo graphic mod.
Maybe my computer is too slow for this sillwheel. Does somebody have similar problems with saves?

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thGryphn
thGryphn
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Promising
Famous Hero
forza horizon 4hoodlum posted May 17, 2016 12:18 AM

LarkinVB said:
Wow, great mod. The game is getting better and better.


etore said:
Hi thGryphn, thanks for the hard work.
I was following your concerns about performance on the main H5.5 thread. I'm using a 5 years old computer and the wheel open instantly .


Antalyan said:
@Gryphn

Awesome work!

How is it with the other language versions? I remember I sent you the names of classes in Czech some time ago forza horizon 4hoodlum


dredknight said:
ohohoho this is sooo freaking great! forza horizon 4hoodlum

magnomagus said:
I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical


+1

A small bug I found. Check the Stronghold sign when clicking between Chieftain and any other class. The background colour changes.


Skeggy said:
Really nice, I like it. Alongside with all technicalities of game mechanics, I think few things of perception are in need of adressing. Like, in the case  of any connection between abilities and in the case od super-connectiones of super skills, there should be some images in the centre of the screen that shows proper order of connections for all kind of super abilities. Really Great Wheel.



First off, sorry for the late response. I've been on a road trip since I posted this, and I have terrible Internet connection.

Thanks everyone for your compliments! I am very glad you liked it (well it would be a shame if you didn't forza horizon 4hoodlum)!

@Antalyan: For translations, I think I did the best I could by making it so that literally every single on-screen text is on a txt file. I'll leave the translation of those texts to you forza horizon 4hoodlum

@dredknight: The color coding for slices (skills) on the wheel follows the skill acquisition probabilities (12%, 10%, 8%, 4%). Barbarian wheels are different because they have a different probability scheme.

@Skeggy: I'm not sure I understand what you're referring to, but on the SkillWheel, the prerequisites are structured visually: For the main skills, the skill progression is clockwise; For the secondary skills (perks), progression is towards the center of the wheel (white lines are supposed to help).

For the above two points will be clarified on the pending info page...


magnomagus said:
My god, that is a brilliant piece of work! forza horizon 4hoodlumforza horizon 4hoodlum

I did notice the loading time, but it seems to happen when the map loads. It stucks at 33% for a while. i don't think it will be a deal breaker, maybe it can also get better if the wheel is fully integrated and the old stuff cleaned up.

A few things I noticed immediately:

Aura of swiftness no longer needs to explain the necro thing since it is already visible from the wheel.

NOTE: Ofc you don't need to waste time with text bugs if you are busy i can do those myself as well.

I think you made the elemental summoning desc unneccesary longer by adding For barbarians...instead of 1+mage guild level... (people will understand that automatically)

I think I should remove the Twilight - Master of Curses requirement, this saves another complexity, is not needed for balance and keeps the wheel symmetrical

You should know, if you encounter a ballista requirement for imbue ballista, this is reported as a bug and should not be added as info.
Same applies to the searing fires skill which I see you already didn't add, good!


magnomagus said:
I think I see the issue with lag more clearly now:

Every time the hero levels up the whole thing (24 wheels) needs to be loaded in the level up screen. This causes up to 2 sec lag on my very fast PC with SSD, so surely can be worse on others. This is especially annoying when the hero makes a lot of levelups in row, like when using mentoring or sacrificing a relic or visiting a sphinx.
I don't know if this lag can cause sync issues in multiplayer.

I think if loosing that 60MB doesn't help it, a solution could be to load only 3 universal wheels in the levelup window.

EDIT: Reexamining Xazardous work, I noticed his wheels have all icons embedded in the background, while your system seems to load all skill icons as individual textures. So all his buttons are basically invisible but the highlights make it feel the same way. Possibly he ran into the same issue (lag caused by loading all these icons).

Is it maybe relatively simple to solve the issue the same way?:

1.ignore my previous idea and keep the backgrounds
2.make screenshots of what we have now (but with twilight added)
3.use those shots as the new backgrounds.
4.remove all texture references from the buttons, so they only use the highlights and sounds, not the icon textures?



@magno: Great that you like it! forza horizon 4hoodlum I'll try to respond to your comments...

1) I don't think that description is understood automatically. I mean, one can "suppose" but wouldn't be sure until you read it in the description forza horizon 4hoodlum and how about the +2 for Walker's Hut? I think it's fine to give this information clearly...

2) Aura of swiftness, agreed, I kept it because it was there but I rather remove that bit too.

3) Twilight, sure, I'll be happy to remove the prereq. It's just a 15 min work.

4) Loading time. I wish it was faster. By the way, in my experience trying it with different systems, I do not think SSD vs hard-drive makes a difference, but rather the CPU. Considering that CPU speeds haven't drastically improved in the last 5 years, the experience should not differ drastically between any two systems from the last 5 years.

The extra ~60MBs due to the backgrounds do not have any effect on the loading time. I am sure of this.

It's possible that loading the skill icon textures individually is responsible from part or most of the loading time, but it's not possible to do the changes you propose easily. I mean, it's really doing it all over again, which I really cannot at this point. Further, there is no guarantee that after all the humongous rework, the wheel will be significantly faster. Let me try to elaborate on the rework process:

a) Using the screenshots of the current wheel as the backgrounds of another wheel will result in "terrible" (I mean, really, horrendous) visual quality. The proper way of doing it (which I believe Azard used) is to place all those icons (appropriately resized) on the source image, which requires "many" hours of labor. Even then, it will look like garbage compared to what you see now... To confirm, please put two screenshots (at the same resolution) side by side: one from Azard's skillwheel and one from mine.

b) Removing the texture references means editing about 2950 (yeah, almost 3 thousand) files, which would take significantly longer than doing it again, so I would have to redo those files (windowmsbuttonshared files) from scratch...


Revisiting the current experience again:

i) It costs 4-6 seconds ONCE every game session, to load the skillwheel. I don't think anybody minds this as it is not during gameplay. By the way, to judge the time it takes on your system, please time the loading time of the same map with same settings with and without the skillwheel mod, and compare. If you measure anything larger than 6 seconds, I would like to hear.

ii) It costs about 1 extra second at every level-up. Only at crazy binge level-up moments, which is probably very rare to happen, this lag may be observably concerning. I mean, for 99% of the level-ups, it's a single level-up, and I'll ask seriously, do you guys think an extra second will negatively impact gaming experience? If anyone can time the extra loading time caused by the skillwheel scientifically (apples-to-apples), I would like to know if you measure anything longer than a full second.


So, I hope everyone likes it as it is, and finds the speed vs. aesthetics trade-off acceptable forza horizon 4hoodlum

But please keep the comments coming... Unless it means doing it all-over again, I would like to fix any bugs you may find forza horizon 4hoodlum

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thGryphn
thGryphn
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Famous Hero
forza horizon 4hoodlum posted May 17, 2016 12:19 AM

Mario said:
It's really great mod!
Unfortunately in my case I stated, that since when I had started using it all my new saves  not work. When I try load saved game heroes V go to the desktop - the application stopped. Only first save from first day work correctly. I'm very sad because skill wheel looks amazing and it is very functional.
My computer is old: core 2 duo 8500 3,4 GHz, 4 GB RAM, Gigabyte Radeon HD 7780 1GB, HDD 1TB, system Windows 10 Pro 64 Bit, but heroes 5.5 working correctly with resolution 1920*1200 and very high details and xuxo graphic mod.
Maybe my computer is too slow for this sillwheel. Does somebody have similar problems with saves?



Which map? I would like to try...

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Mario
Mario
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Known Hero
forza horizon 4hoodlum posted May 17, 2016 12:47 AM
Edited by Mario at 01:01, 17 May 2016.

The map is H55 power of dragons ver. 2 from thread "[Heroes 5.5] Compatibile maps database". When I played at hot seat (and at single player)  at H55-3P-Epic map this happened too (save didn't work).
Until a game is in progress everything is all right, but when I try load save  - game crash.
Sorry for my English, I hope that you understood me.

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skeggy
skeggy
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Famous Hero
forza horizon 4hoodlum posted May 17, 2016 01:20 AM

thGryphn said:


@Skeggy: I'm not sure I understand what you're referring to, but on the SkillWheel, the prerequisites are structured visually: For the main skills, the skill progression is clockwise; For the secondary skills (perks), progression is towards the center of the wheel (white lines are supposed to help).




I mean that in the case player clicks on the Arcane Omniscience, there should be, in the center of the wheel, either explanation what are prerequisites for the super-perk, or the lines with arrows that points from perks to super-perk, or the series of icons, in the center of the wheel that shows correct hierarchy.

Weather any kind click-selection in the wheel is made or not, after loading the quick save, which is the same like the real save, center of the wheel, where text goes, does not forget text from previous selection. Any other click-select just adds new text on the center of the screen. Same thing if there was no selection. Every map. Sometime game cannot load quick save and crashes, depends on the faction. Relatively new 64-bit notebook.



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etore
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Adventuring Hero
forza horizon 4hoodlum posted May 17, 2016 02:04 AM

Mario said:
When I try load saved game heroes V go to the desktop...Does somebody have similar problems with saves?

I had the same problem on the first map I tried the wheel (A Slugfest for Glory, IIRC). After some days, loading from any autosave crashed to desktop.
Clean installation, without other mods or maps.

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