(IEPs, 504 plans, or modified schedules)
The game blends visual novel storytelling with management or simulation elements:
I stopped trying to drag her back to class. Started asking: What would make tomorrow feel safe? 30 days with my schoolrefusing sister final repack
: You have a limited 30-day window to achieve specific endings. Each day is divided into time slots where you can choose various actions.
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She walked into the library. Said hi to the librarian. Left after seven minutes. The librarian later texted me: “She said she’s practicing being brave. I didn’t ask questions.”
I looked through the lens of my smartphone. The AR overlay painted her door with a glowing health bar. It was critical—barely 5%. Each day is divided into time slots where
The first few days were tough. My sister was resistant to my presence, and she didn't want to talk or cooperate. I tried to establish a routine, but she refused to follow it. We spent most of our time arguing and fighting, and I began to feel frustrated and helpless.
I can outline the emotional highs and lows of those 30 days. Character Profiles: